#pragma once

#include "BlockPart.h"

class HoleBlock: public BlockPart{
public:
	HoleBlock(void);
	void display();
	~HoleBlock(void);

private:
	void loadImage();
	GLuint blockTexture;
	GLuint sideTexture;
	float topWidth;
	float topLength;
	float topHeight;
	float botWidth;
	float botLength;
	float botHeight;
	float leftWidth;
	float leftLength;
	float leftHeight;
	float rightWidth;
	float rightLength;
	float rightHeight;
};